The U.S. Is Now the World’s #1 Games Market
In 2019, the U.S. will overtake China as the world’s largest gaming market by revenues. Overall, the U.S. games market will generate $36.9 billion this year, predominantly driven by its +13.9% growth in console game revenues. At $18.5 billion, console represents more than 50% of the total games market in the U.S.. Meanwhile, China’s nine-month licensing freeze on new games, as well as measures to reduce screen time among children, are still felt throughout 2019. Publishers, however, are now able to monetize their new games once more, but the consequences of the freeze and new approval process will still impact growth in the Chinese market this year. Japan, South Korea, and Germany round off the top five countries by game revenues in 2019. We have updated our Top 10 Countries by Game Revenues Rankingwith these results.
Global Games Market Continues Its Trajectory of Healthy Growth
In the report, we also present our forecasts for the global games market toward 2022. Consumer spend on games will grow to $196.0 billion by 2022, a CAGR of +9.0% between 2018 and 2022.
Mobile gaming will generate revenues of $95.4 billion in 2022 and account for almost half of the entire games market. This will be driven predominantly by smartphones, with revenues of $79.7 billion by 2022. Although mobile is indeed still the world’s fastest-growing games market segment, growth is slowing in mature markets such as North America, Western Europe, and Japan. Emerging markets, including Southeast Asia, India, and Middle East & North Africa, will contribute most to the segment’s growth. However, a range of other factors are also contributors, including more cross-platform titles, more smartphone users, and improvements to both mobile hardware and mobile Internet infrastructure, including the rollout of 5G networks.
Revenues generated by the console segment will reach $61.1 billion in 2022, increasing with a CAGR of +9.7%. These revenues will dip slightly from the second half of 2019 to 2021, as the imminent release of the next-generation Xbox and PlayStation consoles will see consumers spending most of their gaming budget on hardware. However, the upcoming new Switch model(s), as well as the massive installed base of the previous (now current) console generation will contribute to healthy growth in the segment.
The overall PC gaming market will grow with a CAGR of +3.5% to total $39.5 billion by 2022. The ongoing consumer shift from browser PC games to downloaded/boxed PC games will reduce the browser segment’s revenues by almost half from 2018 to 2022. Downloaded/boxed PC games, though, will grow with a CAGR of +5.4%, generating $37.3 billion by 2022.
Growth in mobile game revenues will continue to outpace growth on PC in the coming years, resulting in a shrinking PC market share toward 2022. Mobile will also outpace console’s revenue growth; yet, console’s market share will remain relatively static.
Despite China’s Licensing Freeze, APAC Remains the Biggest Region by Game Revenues
This year, the Asia-Pacific (APAC) region will produce game revenues of $72.2 billion, accounting for 47% of the global total. This represents year-on-year growth of +7.6%. China’s licensing freeze also impacted South Korean and Japanese publishers, with many increasingly depending on Chinese players for revenue growth. China remains the most important market in the region for the coming years, and will reclaim its spot as the #1 gaming market by revenue in 2020. The fastest-growing markets are emerging markets such as South East Asia and India, where Western and Eastern publishers are vying for players’ time and money.
Once more, North America will be the second-largest region (by game revenues), taking more than a quarter of 2019’s total games market with $39.6 billion. This represents a +11.7% increase from last year, the fastest year-on-year growth rate of any region, almost entirely due to consecutive successful years for console gaming. Game revenue growth in the Europe, Middle East, and Africa (EMEA) region will be slightly lower than North America’s. With a year-on-year growth of +11.5%, EMEA will generate revenues of $34.7 billion this year, representing 23% of the total global games market. Meanwhile, Latin America will make up 4% of the games market, growing +11.1% year on year to $5.6 billion.
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Newzoo’s Global Games Market Report: More than a Report
Looking to access deeper trends, revenue and gamer forecasts per segment, and consumer insights—globally, regionally, and for 30 key countries? Look no further than Newzoo’s Global Games Market Report subscription.
And it’s so much more than just a report. This 12-month service includes four quarterly update reports and dashboard access. The quarterly reports detail any changes to our games market estimates along with the latest market developments. Through the dashboard, you can access all of our market data globally, per region, and per country – allowing you to easily slice and dice the data and export your own custom charts. Want to know more? Contact us at questions@newzoo.com.


